- cross-posted to:
- palworld@lemmy.world
- games@lemmy.world
- cross-posted to:
- palworld@lemmy.world
- games@lemmy.world
▼Major Fixes
・Fixed an issue where the game would crash under certain conditions ・Fixed an issue where if another player’s pal/base pal had HP 30% or less, it could be captured by using a sphere. ・Fixed an issue where enemy pals would get stuck in walls due to charge attacks.
・Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild’s total number of pals captured reached around 7000.
*The game no longer crashes even if the total number of captured objects exceeds 7000. However, save data that has already been in this state (in the case of a server, the server’s world data) prior to this update will still be unable to load. We are continuing to work on fixing this issue permanently.