This is admittedly not that big of a deal I guess but it drives me nuts how often modern games describe themselves like: a zelda-esque soulsborne roguelike metroidvania- or something equally indecipherable to anyone outside of the entrenched Gamer demographic. I am thoroughly “search action”-pilled…we really gotta use words better!

  • Owl [he/him]@hexbear.net
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    6 months ago

    “Roguelike” is different in that it doesn’t describe gameplay directly but rather replayability so that also gets a bit of a pass

    cries in traditional roguelike fan

    • NephewAlphaBravo [he/him]@hexbear.net
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      6 months ago

      There was a sliver of time there when roguelites were becoming a thing but the term didn’t exist yet, and people were calling them “roguelike-likes” and I think about that a lot

      • SSJ2Marx@hexbear.net
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        6 months ago

        I always liked “roguelite” to describe a game with procedural elements that deviated away from the grid based RPG stuff.

      • Owl [he/him]@hexbear.net
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        6 months ago

        Roguelikelikes should have won. In 20 years when indie hipsters rediscover and reinvent the genre, we’d know exactly what to call them - roguelikelikelikes. And that rules.