• chicken@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    52
    arrow-down
    2
    ·
    3 months ago

    So how would this work, the Chinese ISP is inspecting unencrypted packets from videogames for banned text and shutting down the connection on seeing any? Wouldn’t most relevant text be on https websites anyway, why even implement something that way when the text isn’t guaranteed to be in a clear standard format and it’s just game chats?

      • chicken@lemmy.dbzer0.com
        link
        fedilink
        arrow-up
        16
        ·
        3 months ago

        If they had an in with Blizzard though shouldn’t it be anon getting banned not the Chinese people seeing his message

        • Muehe@lemmy.ml
          link
          fedilink
          arrow-up
          33
          ·
          3 months ago

          They never saw the message, they saw anon disconnecting, anon saw them disconnecting. Behind the scenes Blizzard made them shadow-ban each other, they will never share the same server shard again. Both sides think they won and Blizzard will continue taking money from both. /conspiracy

          • Huschke@lemmy.world
            link
            fedilink
            arrow-up
            18
            arrow-down
            1
            ·
            2 months ago

            Fuck, that WOULD be smart, but somehow I doubt a company that has developers that load every players stash when you see them can pull this off.

    • Zwiebel@feddit.org
      link
      fedilink
      English
      arrow-up
      8
      ·
      edit-2
      2 months ago

      Afaik China is monitoring TLS traffic, they have banned the latest version because they can’t break the encryption