But removing Denuvo DRM after 12 weeks ‘causes zero mean total revenue loss.’

  • aldalire@lemmy.dbzer0.com
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    40 minutes ago

    From the paper (proton drive file) https://drive.proton.me/urls/Z6DPGQCZ0M#GxZ6dDb2oV5W

    The results suggest that Denuvo does protect legitimate sales to an estimated mean of 15 percent of total revenue and median of 20 percent, but there is little justification to employ Denuvo long-term (i.e. for more than three months), especially given that Denuvo can have negative technical side effects and is generally disliked by users.

  • stardust@lemmy.ca
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    3 hours ago

    How is that even measured when you see big budget games with DRM flop and games without DRM get crazy sales. Do consumers who pirate but are willing to pay full price for a game even that significant?

    • otp@sh.itjust.works
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      48 minutes ago

      Not everybody follows that same diagram.

      On one end of things, many people don’t care at all if a game has Denuvo.

      On the other end, many pirates won’t buy a game they pirated even if they liked playing it.

  • leftzero@lemmynsfw.com
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    5 hours ago

    In my case they’re facing a 100% revenue reduction regardless of when (or whether) it’s cracked.

    I’m never going to buy denuvo infested malware, and developers and publishers who try to pull this shit go straight into the blacklist.

    • Draconic NEO@lemmy.dbzer0.com
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      5 hours ago

      Something to consider is that they don’t consider people not buying their games as revenue loss in these studies because most of these studies are deliberately fudged to support their narrative. They can’t do anything about people just not buying their games, they wish they could but they also aren’t going to say it out loud because it doesn’t help their cause.

  • kbal@fedia.io
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    5 hours ago

    Did this highly scientific study contemplate the possibility that this is in part the result of people feeling like they’re more justified in turning to piracy if a game is burdened with Denuvo?

    Spoiler: It does not, so far as I can tell at first glance. It appears that the model is constructed entirely from DRM-crippled games that got cracked, and then then the estimate of how much revenue would be lost by going DRM-free from the start is extrapolated from that based on the assumption that it makes no difference. Maybe it’s true, but the acknowledgement that it “can and often does cause problems, and some developers have chosen to avoid Denuvo altogether because it had such a negative impact on how well their game would run” sort of suggests otherwise.

    https://abs.freemyip.com:84/share/_5WuM4QF — be careful following strange links you found on lemmy, but this appears to be the pdf.

  • PrivateNoob@sopuli.xyz
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    5 hours ago

    Modern denuvo games aren’t being cracked anymore. It only happens if the devs accidentally publish a just before launch release accidentally