• Kiosade@lemmy.ca
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    1 year ago

    The biggest scam ever perpetuated in gaming history. Well, unless you count Gacha games I guess.

    • funkajunk@lemm.ee
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      1 year ago

      Gacha games isn’t a scam, it’s just legalized gambling for kids. You get exactly what you paid for, a chance to win.

      • TwilightVulpine@kbin.social
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        1 year ago

        A chance to win the access to use a fictional character/weapon that will be revoked as soon as the game closes. Seems like even more of a scam than regular gambling, and that’s already pretty iffy.

        • Nefyedardu@kbin.social
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          1 year ago

          Gambling for JPEGs on a screen that cannot be resold and will be taken from you at a moments notice. This is a billion-dollar industry btw. God people are stupid.

    • Telorand@reddthat.com
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      1 year ago

      By the time it comes out, other games will have already filled its shoes multiple times over. I bet Starfield will have several community mods that do everything Star Citizen does.

    • jarfil@beehaw.org
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      1 year ago

      Star Citizen delivers exactly what it promises: an infinitely developing sci-fi starship sandbox simulator.

      The pace of development is glacial? Well, yeah, this kind of project should have a thriving community of add-ons to be of any use, or have 1000x the developers/artists working on it 24/7… but they decided to follow a single vision, instead of allowing people to fly in copyright infringing X-Wings and dildo shaped ships, so this is the resulting compromise.

  • HidingCat@kbin.social
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    1 year ago

    Saw this article posted earlier by someone, and I’m going to say the same thing: Sus source, article reads like an AI generated one.

        • Chloyster [she/her]@beehaw.orgM
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          1 year ago

          I don’t want to get too ban happy on any site we think may be primarily AI generated. GamesCensor was pretty easy for me to tell, especially with the misquotes. Idk if there are any reliable tools out there for detecting stuff like this, but I’m keeping my eyes peeled.

          • MagicShel@programming.dev
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            1 year ago

            There are no tools for reliably detecting the presence or absence of AI writing. But also, I’m just fine with banning sites because they are terrible. There is no requirement to promote garbage sites (and increasing their revenue and SEO by affording them an air of legitimacy) just because they haven’t been caught doing anything particularly egregious. At best, give them a six month timeout or something in case they eventually get their shit together.

            Respectfully, this handling of garbage websites like they are actually journalistic endeavors is what confuses certain folks about what news can be trusted and what can’t. Now those folks can’t tell the difference between antivax, flat earth, and respected quality news. I mean I’m not holding you personally responsible or anything of course, but I’m just saying this presumption that low quality content has some kind of right to be shared and promoted needs to be looked at just as carefully as a decision to ban any particular site.

            • HidingCat@kbin.social
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              1 year ago

              That’s a great take.

              Also, most of the comments seem to be commentating on the headlines. If they bothered to click through and read, I think they’d feel more disgusted with the article than Star Citizen itself. xD

        • Skyline969@lemmy.ca
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          1 year ago

          Not in a position to say. But I can say that, anecdotally, they’re always high on searches and contribute very little.

  • Vuldin@beehaw.org
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    1 year ago

    In all honesty: Star Citizen is better in many important ways than Starfield. Yeah it has technical issues and it is perpetually incomplete, but you can do things in this game that you can’t do in any other.

    • BaroqueInMind@kbin.social
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      1 year ago

      you can do things in this game that you can’t do in any other.

      I’m not a SC hater, and had purchased Squadron 42 almost a decade ago, and I call bull shit on your statement. Please name all of the things you claim it innovates no other game does. I bet you money it does not and you cannot name anything special.

      • bitsplease@lemmy.ml
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        1 year ago

        OK, take a delivery mission from the crowded space station you’re currently on, load a rover onto your ship (by which I mean actually load a rover onto your ship, not just press “equip rover” in a menu) . Walk onto your ship (again, meaning actually walk onto your ship, not just load straight into the cockpit), travel to your fly down onto the planets surface without a single loading screen, head down to your rover bay, get in and drive over to the delivery location to deliver the package. All without one single loading screen at any point in the process.

        The closest I can think of to that is space engineers, except space engineers doesn’t really have “missions” in the same way SC does and the station would be a ghost town, and all the ships/rovers would look like LEGOs lol

        Don’t get me wrong, the game is very unfinished and even by alpha standards it isn’t at all perfect and there’s a 50/50 chance that at some point in the process above you’ll get a 30k or some other game breaking bug, but I don’t see how you can have played the game like you say and not think that it’s doing things other games aren’t. There’s no other game that I’m currently aware of that actually provides the same immersive experience (when it works) as SC.

        Whether or not those extra bits of immersion actually matter to you is an entirely separate question, but they are present and a good measure further than any other scifi game I’m aware of. If I’m wrong pleasepleaseplease fill me in, because I fucking love that shit in SC but can’t deal with the bugginess for more than short intervals lol

        • d3Xt3r@beehaw.org
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          1 year ago

          Given the current pace of development, how long would you reckon it might take them to get rid of the bugs, at least, the annoying game-breaking ones? I don’t mind incomplete content, but game breaking bugs is something I don’t have the patience to deal with. Like, I made the mistake of pre-ordering Cyberpunk - dropped it on day one cause of the bugs and didn’t touch it until three years later, when it was finally in a playable state (for me). Just wondering if Star Citizen would reach that sort of bug-free stage within the next couple of years.

          • bitsplease@lemmy.ml
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            1 year ago

            Frankly, who the fuck knows lol

            If you can’t stand bugs, id just hold off entirely until Beta at least. Frankly they’ve still got a ways to go to just get the basic content in the game, several core gameplay loops like exploration are still missing, and some core pieces of tech like server meshing are still MIA as well.

            Could be a year or two, could be another decade, could be never.

            My advice for SC is as follows - if the game in it’s current state (check it out during a free fly event - which is probably coming up soon) is something you enjoy playing, then grab a starter ship and enjoy, but if you just want to play the “finished” game, then wait. And under no circumstances drop hundreds of dollars on internet spaceships lol - it’s really not that hard to grind your way in-game to good ships, and frankly you’ll have more fun that way, because there’s nothing to do with the most expensive ships right now anyways.

    • OttoVonNoob@lemmy.ca
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      1 year ago

      The thing is I got Starfield for free on game pass… And it scratches the itch along with Starsector.

        • CyanCorsair@kbin.social
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          1 year ago

          Played it in 2015, 2018, 2021.

          It’s been the same shit every time I tried it, and CIG’s behaviour as a company is garbage.

  • bunnyfc@kbin.social
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    1 year ago

    You back 16 alphas and what do you get?
    Another day older and deeper in debt
    Starfield won’t call me cause I can’t go
    I owe my soul to the company store

  • Fifthdread@lemmy.server.fifthdread.com
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    1 year ago

    Star Citizen is flawed in major ways, but it’s still my favorite game even unfinished. It does things no other game does. It’s a broken, incomplete experience, but it is still my favorite thing regardless.

    It’s easy to hate on it from the outside. I was an early backer and I echoed the sentiment many of these articles have. Last December I hopped into the Alpha with a friend and after playing it every week for the past 9 months I have to say that while I acknowledge the slow and flawed development, they made something I think is awesome today. It’s maybe never coming out, but there’s a sandbox today that’s been worth exploring.

    • bitsplease@lemmy.ml
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      1 year ago

      Yeah no one can argue that it isn’t a giant mismanaged, drastically overdue mess, but it’s literally the only game of its kind right now, I haven’t played in a little while now, but earlier on I put easily hundreds of hours into it

      That being said, God I wish they’d get their shit together and get the damn thing finished… At least just SQ42…

    • Telorand@reddthat.com
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      1 year ago

      And I think this is what divides the folks who enjoy Early Access games and those who do not.

      I do think it’s lovely the kinds of people who acknowledge the warts and yet are still inspired to play.

      • ampersandrew@kbin.social
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        1 year ago

        The cheapest buy-in some years ago was like $35, and everything above that is like bigger ships and insurance on those ships if they get destroyed, IIRC.

        • MJBrune@beehaw.org
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          1 year ago

          Yeah but who’s to say the 35 dollar price point is fun. I want to know the price point the original commenter bought in at in order to recommend the game. It might not be a fun game at 35 but it’s fun at 635.

          • ampersandrew@kbin.social
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            1 year ago

            I’ve played the $35 buy in, and it has a fun dogfight mode, a fun FPS mode, and a buggy open world sandbox mode. It’s more of a space game than Sea of Thieves is a pirate game, and lots of people loved that one even though you can see all it has to offer in an hour and a half.

              • ampersandrew@kbin.social
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                1 year ago

                I suppose it was ambiguous from the way I phrased it, but just that $35, back in like 2014. The equivalent these days when it’s not on sale appears to be $45. Probably the last time I checked in on it was 2019-ish, but I ought to get access if Squadron 42 ever happens. At this rate, assuming it does happen some day, some of the actors they performance captured will be dead by then; plenty of them were getting on in years back when they first announced the cast. It’s definitely not the worst $35 I ever spent though.

          • Fifthdread@lemmy.server.fifthdread.com
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            1 year ago

            I’d say the lowest price point is still fun. I have lots of friends in my org who haven’t spent over 35 dollars. You can earn money and buy ships in game, or rent them. There are plenty of zero to hero videos on YouTube where people start with nothing. I’ve spent money on the game, true, but I’m often flying the cheap ships because they’re more fun to fly than the expensive ones. A cutlass black can be bought in game for very little, and it’s my favorite ship to daily.

  • XenGi@feddit.de
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    1 year ago

    To me the whole purpose of that game is too get your money. There is either no intention to every finishing that game or the founder is so into good own bubble that he doesn’t realize that this week never be finished.

    • Lt_Cdr_Data@discuss.tchncs.de
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      1 year ago

      Dev is actually going pretty well. What they have achieved is pretty amazing.

      But they are going to say the game is in ‘alpha’ as long as they can, because it means they can keep collecting “pledges” instead of “paid content”.

      I bet that has some tax purposes.

  • HuddaBudda@kbin.social
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    1 year ago

    I’ve resigned to put Star Citizen in the same basket as Half Life 3, and a Knights of the Old Republic remake.

    Love the concept and commitment to the ideas, but I don’t actually expect to be able to play it.

        • Telorand@reddthat.com
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          1 year ago
          • First time I played it, I got stuck in the starting room bed.
          • Second time, I fell through the bed.
          • Third time, I fell through my ship.
          • Fourth time, I fell through the space station.

          Yep, this is definitely a game you “play” and not a walking case study of the sunk cost fallacy. /s

    • Random Dent@lemmy.ml
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      1 year ago

      I backed it on Kickstarter back in the day, so I think I’m only in for like $40 or something like that. I played around with the Alpha for a bit, but yeah now it just kind of sits there in the backlog.

      If they ever release Squadron 42 I’ll play it, and if not… well I’m sure I’ve wasted $40 on dumber stuff.

  • ryannathans@aussie.zone
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    1 year ago

    Majority of the resources are going to squadron 42, star citizen has NOT been the main focus. Can “journalists” get anything right?

    Sq42 has reached a pivotal development milestone and developers will shortly be moving focus to star citizen, integrating the modules built for sq42

    600M for an mmo that pushes the boundaries of technology and a goregous singleplayer game is not insane.

    • psudo@beehaw.org
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      1 year ago

      I believed that like 5 years ago, when S42 was “releasing next year!” Wish I could get my money back.

    • David From Space@orbiting.observer
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      1 year ago

      So uh, what are the story beats of Squadron 42, exactly? And what kind of release date does it have? And say, what exactly, are the features it offers? Because it’s been in development for 10 years now, and literally all I’ve ever heard is ‘It’ll be good, trust us!’, and yet I’ve seen less gameplay from it then Star Marine.

      • ryannathans@aussie.zone
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        1 year ago

        You can access the development blog, roadmap and newsletter on the site. Your refusal to read does not discount the effort that has gone into building it

        • Telorand@reddthat.com
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          1 year ago

          🎶 This is the road map that never ends

          Yes it goes on and on my friends

          Some people started reading it not knowing what it was

          And they’ll continue reading it forever, just because

          This is the roadmap that never ends… 🎶

    • percentSValue@lemmy.ml
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      Let’s not forget squadron 42 wasn’t even a part of the original kickstarter. Just continual scope creep.

      • Telorand@reddthat.com
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        1 year ago

        That, and from what I’ve read elsewhere, the main dev is a self-important narcissist who doesn’t like other people touching his code. If he’d ask for competent help and loosen that iron grip, he’d probably finish it before he dies of old age.

        • averyminya@beehaw.org
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          While I’ve heard the same for posterity in a different comment of mine, they also have a team of 1.1k developers. So it seems like it’s almost more of a management issue

    • northendtrooper@lemmy.ca
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      I’m not a CIG white knight by any means. Infact I’m very open on the piss poor upper management and very shady marketing practices. But with that said a lot of people just don’t realize that CIG is building 4 games, 3 single player (sq42) and one multiplayer. All under a billion and creating new technologies and art assets along the way. Compare to the rumor of GTA VI being over double in cost.

      • dragna@midwest.social
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        1 year ago

        I think it’s important to remember that this was pitched as a single game originally. It was announced the year Mass Effect 3 came out. Comparing it to anything else is honestly pointless. Rockstar is building a game off its success and profits of GTA V. This is a ten year saga of broken promises and scope creep so astounding that people are saying they’re building four games when they’ve yet to prove they could deliver one. That’s just wild.

        • ursakhiin@beehaw.org
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          1 year ago

          It’s also important to mention that the community was polled before the pivot to multiple games and increasing scope creep. The backer community itself said to keep adding features.

          • Telorand@reddthat.com
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            The backer community itself said to keep adding features.

            A prime example of FOMO and sunk cost fallacy at work.

            • ursakhiin@beehaw.org
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              That poll was very early on. Like 2014 or so.

              It’s not like this was hundreds of millions of dollars later. The community just wants it to be the best game it can be.

              • Telorand@reddthat.com
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                1 year ago

                I mean, who would say, “You know what? This thing I bought into—I want it to be dog shit.”

                I get that people want their money to have been used well, but I would bet money we’ll see a completed Starfield II before Star Citizen launches its first beta.

                • ursakhiin@beehaw.org
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                  1 year ago

                  I’m largely wondering what you’re basing your opinion on. It seems, like many detractors, you’re just hating to hate.

      • Nefyedardu@kbin.social
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        1 year ago

        Ever hear of “Chase Two Rabbits, Catch None”? Reminds me of George R. R. Martin talking about writing the last two ASOIAF books at the same time. Just… finish your fucking product please.

  • AbstractifyBot@beehaw.orgB
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    1 year ago

    Here’s a short summary of the linked article


    Star Citizen is an ambitious space simulation game that has been in development for over a decade but has yet to release. It has raised over $600 million from crowdfunding yet faces significant delays. Possible reasons for the prolonged development include an initially small team, engine troubles, and an ever-expanding scope. The game now faces high expectations that will be difficult to meet given the lengthy development. While the alpha shows potential for an impressive space adventure, the project has attracted controversies around its lengthy delays and lack of a release date.

    If Star Citizen is able to overcome its development challenges, it aims to deliver an unprecedentedly vast and seamless space simulation experience.


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