Old-School RuneScape is still the best designed MMO:
It doesn’t require you to choose a class and miss on content, you never have to “reset” or “prestige” an account and restart, the skills, the world and the quest are deeply intertwined, you’re not forced to follow one specific order or way of doing things - but there are natural entry points into quest lines for those that want some direction. As hard as levelling some skills are, once you conquer even 1 exp your effort is never lost or reduced.
I wish I could enjoy it that way, it really does sound amazing, just as a consequence of its age and engine… It’s feckin ugly and the combat doesn’t feel like much of anything is happening.
The combat is by far the weakest point of the game, that I agree with. It fits well with the idea of keeping it in a second monitor while you watch something else, but it’s not engaging alone.
But as for the graphics, using RuneLite plugins you can get a really interesting look where the game still uses the old school models, but a modern lighting system, improved textures and smoother animations. It actually looks super good.
But keep in mind I said “perfect MMO design” and MMOs where purposely designed like this: you’re supposed to be talking to people around you, making friends, stumbling around the same players in your next mining trip.
Today we talk via Discord, WhatsApp, talking via a game is… Irrelevant. Finding another player? Of course, that’s trivial. The Wiki is almost complete. So people only focus on the RPG part of MMORPG. RuneScape gives you the incentive, time and space for the MMO part too - this forces skills to be somewhat idle.
Old-School RuneScape is still the best designed MMO:
It doesn’t require you to choose a class and miss on content, you never have to “reset” or “prestige” an account and restart, the skills, the world and the quest are deeply intertwined, you’re not forced to follow one specific order or way of doing things - but there are natural entry points into quest lines for those that want some direction. As hard as levelling some skills are, once you conquer even 1 exp your effort is never lost or reduced.
Perfect MMO design, IMHO.
I wish I could enjoy it that way, it really does sound amazing, just as a consequence of its age and engine… It’s feckin ugly and the combat doesn’t feel like much of anything is happening.
The combat is by far the weakest point of the game, that I agree with. It fits well with the idea of keeping it in a second monitor while you watch something else, but it’s not engaging alone.
But as for the graphics, using RuneLite plugins you can get a really interesting look where the game still uses the old school models, but a modern lighting system, improved textures and smoother animations. It actually looks super good.
Removed by mod
You’re not wrong, it’s your opinion after all.
But keep in mind I said “perfect MMO design” and MMOs where purposely designed like this: you’re supposed to be talking to people around you, making friends, stumbling around the same players in your next mining trip.
Today we talk via Discord, WhatsApp, talking via a game is… Irrelevant. Finding another player? Of course, that’s trivial. The Wiki is almost complete. So people only focus on the RPG part of MMORPG. RuneScape gives you the incentive, time and space for the MMO part too - this forces skills to be somewhat idle.
Removed by mod
Hey, I’ll take every oldschool MMO friend - doesn’t matter if we come from different tribes.
It’s way too grindy, but then again, that’s why I don’t play MMOs generally. It is the one I put the most time into, so I guess there’s that.