• _comfortablyAverage_@lemmy.mlOPM
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    1 year ago
    • Optimizations to improve global CPU and GPU performance throughout the game

    • Overall improvements to texture and environment loading

    • Improved shader compilations times

    • Fixed a crash that could occur after changing custom controller settings

    • Fixed a crash that could occur in Photo Mode when saving images in 4K

    • Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled

    • Fixed a crash that could occur when using a mouse with a high DPI

    • Fixed a crash that could occur when entering Options > Graphics

    • Fixed multiple crashes affecting players with Intel GPUs

    • Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus

    • Fixed an issue where the Flashlight tutorial would not leave the screen if ignored

    • Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item

    • Fixed issues where players could see outside the game world in some locations

    • Addressed issues where screen tearing could still occur with V-Sync enabled

    • Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins

    • Added support for players using third-party audio drivers

    • Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save

    • Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop

    • Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel

    • Updated the QTE button UI to correctly display when using Xbox controllers

    • Corrected several in-game, menu, and text-to-speech translation errors

    • GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate

    • Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming

    • Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open

    • Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera

    • Fixed an issue where the game could reset a user’s Monitor setting when launching the game

    • Fixed an issue where the shader loading could be shown as complete before it actually was

    • Fixed an issue with Corsair and Logitech device LEDs turning off on start-up

    • Display settings are now saved per device and not shared through cloud saves

    • [The Suburbs] Fixed a crash that could occur in the sniper fight

    • [The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area

    • Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)

    • Added a new AI Quality setting in the graphics menu (Options > Graphics)

    • Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)

    AMD

    • Fixed an issue where the game could crash while shaders were building on AMD hardware

    • Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)

    Steam

    Fixed a crash affecting players missing a Steam user folder

    Steam Deck

    • Overall improvements to performance while playing on Steam Deck

    • Addressed a memory leak issue that could cause crashes

    • Fixed an issue where certain button prompts would be misaligned

    • Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect

    • Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value

    • Fixed a crash that could occur during loading screens

    • Effects Density now defaults to Very Low instead of Low

    • [Lakeside Resort] Fixed a crash that could occur at the start of a cutscene

    • [Pittsburgh] Fixed a crash that could occur at certain checkpoints

    • [The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects

  • Irish_Red@beehaw.org
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    1 year ago

    Is it actually able to be played yet? I was so excited to finally play this game, but I’m glad I didn’t pre-order it.