[he/him]

Mastodon: @HipsterSkeleton@dotgr.id

  • 24 Posts
  • 765 Comments
Joined 1 year ago
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Cake day: September 5th, 2023

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  • I’ve got two methods for scrolls.

    The first is “Don’t bother with anything they are capable of casting by themselves.” As in, I’ll only drop scrolls of a higher rank than their top slots. The flashier the spell, the better.

    The second is “The player is actively seeking this out in-character,” in which case I’ll just drop a cache of 4-8 of the spell at the end of a mini-quest performed alongside whatever the current job is.

    I’ve got one method for wands.

    Is the spell something with a persistent effect? Then bam. There you go. I’ll never drop a wand that loses its utility as soon as you spend the actions, or worse, as you level up. Spells like fireball are a no-go, but spells like Shape Stone are great.

    And as for staves, I’ve got two again.

    One, does the staff have a good evergreen first level spell (or more) like Illusory Object or Heal? Then it’s going into the loot piles.

    And two, is there a thematic link I can make to where the staff is found? That’s a going on the baddies’ fireplace mantle to sell their aesthetic.


















  • Through monstadt, it really does feel like a clone. Though as the game opens up, yeah it does carve out its own identity.

    At the beginning before you get any good teammates, your party members are basically just the different BOTW weapons, and their skills are the different shieka slate tools. Kaeya’s your Cryo, Amber’s your Bombs, Noelle’s your hammers, and you need them to get to korok seed stand-ins. Domains are obvious parallels to shieka shrines, but they mostly get abandoned after the prologue chapter as anything other than gear grind spots. Even the grind of ascending characters and their weapons feels like doing great fairy fountain gear grinds.

    edit: oh, and you climb and glide around to traverse the massive environment; it’s a surface level feature comparison, but worth mentioning.

    The comparison does begin to fall apart when you find out that the meat and potatoes of genshin is the (mostly self contained) main storylines, and once you start unlocking character storylines, it becomes even further distinct. You’re not building up to reunite with your sibling by just picking a direction and exploring (or even just making a mad dash to the cryo nation), you’re sequentially building up and knockign down local threats, only occasionally getting glimpses of the main thread. And of course, the mobile game mechanics that permeate the whole thing after AR 30 or so really pull it further away.