Firstly, let’s get this out of the way. When you pay for a game, you’re not actually paying for the copy of the game. In this digital world, a copy of the game is worthless. That’s because little to no labor went into making the copy of the game. So what are you actually paying for when you buy a copy of a game? You are repaying a fraction of the value of the game itself. Now the difference between “the game” and “a copy of the game” is that “the game” is not a physical or even a digital item. “The game” is the item that was created as it was developed. However, what capitalism does is make it impossible to get the labor of the game paid in full. Instead, it makes you pay for every (worthless) copy of the game. And that’s not even mentioning the surplus value that gets extracted from hardworking developers by greedy AAA companies. Socialism would solve these issues. Instead of having to release the game and then rolling the demand dice to decide what percentage of your labor gets compensated, your labor could get compensated in full as the game gets published. This is also good news for consumers, as now they can freely redistribute copies of the game without preventing labor from being compensated.
A software grant program pays to produce software, then releases it as open source. Have a modular system for the software so that modders can expand utility or cosmetic changes they need to the system. This can be applied to industrial software or gaming software. The software soviet can negotiate price or technical difficulties that change release time to have a proper dialectic with the public.
Digital artist soviets can can be commissioned to create the default art for games as open source. However individual commissions of mod art for games and release them for individuals if they want and require it to be open source it after a certain time period maybe a year. It is at the discussion of moderator soviets what mod art can be used for multiplayer games for practical reasons and reporting fascists.
Could this be? The start of Tool-Assisted PVP becoming mainstream?