The level scaling is what killed it for me. Not only do you not get more powerful with every level because of the enemies leveling with you for some god forsaken reason, but you actually get weaker because your gear stays the same.
The only thing it has going for it compared to the other Diablo games is the bosses being way more mechanically interesting than in 2/3.
Valid criticism, level scaling has always been garbage in most cases. I will say the weak gear is honestly the point of the loot grind. You gotta grind out that good gear, and mid level gear with player skill will carry you until monster level 130. Nightmare Dungeon 100 for me seems like a min maxed difficulty, holy smokes it’s unrelenting
The level scaling is what killed it for me. Not only do you not get more powerful with every level because of the enemies leveling with you for some god forsaken reason, but you actually get weaker because your gear stays the same.
The only thing it has going for it compared to the other Diablo games is the bosses being way more mechanically interesting than in 2/3.
Valid criticism, level scaling has always been garbage in most cases. I will say the weak gear is honestly the point of the loot grind. You gotta grind out that good gear, and mid level gear with player skill will carry you until monster level 130. Nightmare Dungeon 100 for me seems like a min maxed difficulty, holy smokes it’s unrelenting