• thanks_shakey_snake@lemmy.ca
    link
    fedilink
    arrow-up
    13
    arrow-down
    1
    ·
    8 months ago

    It doesn’t have much in common with Pokemon at all, IMO… I wouldn’t even describe the concept as “monster hunting and taming,” really. Both have kids who partner up with monsters that start out cute and endearing and evolve to more powerful forms… Which is a significant part of the premise, but the similarities fall off pretty sharply after that.

    • NocturnalMorning@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      8 months ago

      The games are monster taming. The show, yeah, I’d agree with that. You aren’t exactly going out hunting for more digimon in the show. That’s why it was better to me. The premise was actually more complex than, gotta catch em all.

      • thanks_shakey_snake@lemmy.ca
        link
        fedilink
        arrow-up
        3
        ·
        8 months ago

        Oh yeah, maybe-- I’m not familiar with many of the games. I mostly remember the TCG and virtual pets (better than Tamagotchi to boot), plus the series. Very different. Pokemon had zero impact on my mental model for cybersecurity and distributed systems.

      • yamanii@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        8 months ago

        It varies wildly though, recently there’s a difference where Digimon World is tamagotchi one where you take care of 1 or 2 digimons and try to get different evolutions everytime they die and become an egg again; and Digimon Story which plays like a regular turn based RPG with 3 monsters in the party and you “capture” the other ones.