I just think the game needs to tone down the insanity a just bit so one bad player, or even just two mediocre players, doesn’t spell imminent failure. Or just improve rewards for failures. 40 minutes is a lot of irl time to have completely wasted if you fail. A lot of people just don’t have that kind of time to burn.
They might want to level gate higher difficulty missions. You can pull your own weight not playing meta, I personally don’t play meta and do fine even on 8 and 9 difficulty. It is frustrating when a low level player uses inappropriate orbital/eagle strikes on targets which wastes time or does not know the general size of a strike causing friendly fire. I don’t mind that on lower levels, people got to learn somehow but it sucks when a level 13 eats up all your reinforcement budget then causes an extraction failure because they decided to throw out a danger close 120mm barrage causing the loss of that missions super samples.
I just think the game needs to tone down the insanity a just bit so one bad player, or even just two mediocre players, doesn’t spell imminent failure. Or just improve rewards for failures. 40 minutes is a lot of irl time to have completely wasted if you fail. A lot of people just don’t have that kind of time to burn.
They might want to level gate higher difficulty missions. You can pull your own weight not playing meta, I personally don’t play meta and do fine even on 8 and 9 difficulty. It is frustrating when a low level player uses inappropriate orbital/eagle strikes on targets which wastes time or does not know the general size of a strike causing friendly fire. I don’t mind that on lower levels, people got to learn somehow but it sucks when a level 13 eats up all your reinforcement budget then causes an extraction failure because they decided to throw out a danger close 120mm barrage causing the loss of that missions super samples.