• Stovetop@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    2
    ·
    7 months ago

    Maybe my sarcasm wasn’t apparent, apologies.

    The core of what I am getting at is I just don’t see what is surprising or noteworthy about this. There are a number of games that people play routinely for years or revisit for extended periods, and there are a handful of big titles people might pick up throughout the year which take up the majority of the remaining time. You can have a lot of people spending significant time on short-form indie games that take 5-15 hours to finish, but they’re inherently going to be statistically irrelevant because the playtime is divided between more titles.

    I don’t know, it’s just like writing an article about how most people shop during the busiest hours of the day at stores. “More people play popular games, and some popular games stay popular.” It should be self-evident.

    • MotoAsh@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      7 months ago

      All I have to say is … you’re totally right except for self-evident.

      Some people don’t even know why the sky is blue. Literally. Most people are fucking STUPID. So no, most obvious things aren’t “self-evident”.

      Also, many people could get the right gist, but still be surprised by the proportionality or numbers. Less than 100 titles eating a ton of time sounds surprising, until you think about it like you have. Most games are either forgettable or purposefully limited experiences. OFC most aren’t going to see big numbers even if they’re beloved.

      • Stovetop@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        I’m honestly surprised the number is as high as 66. Knowing that there are a lot of people out there who buy consoles exclusively for 1 or 2 games, the data skews in that direction.