One example: The way Bethesda games track an enormous number of physics enabled objects across their open worlds. I feel like most games in the last 10 years have made a point of simplifying their physics systems to a point of near-nonexistence.
Bethesda knows that when I dump 500 wheels of cheese on the floor of my house in Whiterun, I want it all to still be exactly where I left it when I come back 20 hours later.
Fair point. I can’t really think of any games that have done that, either. Interesting that there haven’t been more physics sandbox style open worlds, come to think of it…
Valheim does a really great job with this. I think the closest I’ve seen in a game. The other part of this is that’s part of what makes their VR Ports so good.
What things would that be? Im trying to think of something that hasnt been replicated / improved in another game, but I am drawing a blank personally.
One example: The way Bethesda games track an enormous number of physics enabled objects across their open worlds. I feel like most games in the last 10 years have made a point of simplifying their physics systems to a point of near-nonexistence.
Bethesda knows that when I dump 500 wheels of cheese on the floor of my house in Whiterun, I want it all to still be exactly where I left it when I come back 20 hours later.
good point. I still have daggers that refuse to stay in their display boxes and move around the house mysteriously, though 🙃
I prefer to suspect the radiant engine before Lydia or Ysolda (well, Serana maybe lol).
Fair point. I can’t really think of any games that have done that, either. Interesting that there haven’t been more physics sandbox style open worlds, come to think of it…
Valheim does a really great job with this. I think the closest I’ve seen in a game. The other part of this is that’s part of what makes their VR Ports so good.