I’ve got it to at least link appropriately. Here’s what I did, not sure if using steam-run is all I needed to do, but I did all three of the following in this thread https://www.reddit.com/r/NixOS/comments/17kwkgv/switched_from_nobara_to_nixos_my_opinion_so_far/ Unreal Engine and Godot Engine needed nix-ld setup + envfhs (not sure if the name is right) Or sometimes steam-run is good enough, but I am used to running them without other stuff, so added the required libraries in nix-ld So I bli...
you’re welcome, if you’re like me and also trying to make a C++ project without Visual Studio, this got me to build the blank C++ project without visual studio. For some reason, I had to run it twice to get everything compiled/built/cooked and for unreal editor to open the project.
I’m sure there’s a lot of options in RunUAT I’m forgetting that VisualStudio is a wrapper for, but this and BuildProjectFiles.sh or whatever it’s called seems to be the heavy lifters that visual studio leverages
you’re welcome, if you’re like me and also trying to make a C++ project without Visual Studio, this got me to build the blank C++ project without visual studio. For some reason, I had to run it twice to get everything compiled/built/cooked and for unreal editor to open the project.
Inside this folder: Engine/Build/BatchFiles/
steam-run ./RunUAT.sh BuildCookRun -project=/home/absolute_folder_path_location/Documents/Unreal\ Projects/VRTest/VRTest.uproject -noP4 -platform=Linux -build -cook -compile
I’m sure there’s a lot of options in RunUAT I’m forgetting that VisualStudio is a wrapper for, but this and BuildProjectFiles.sh or whatever it’s called seems to be the heavy lifters that visual studio leverages