How is it different from a “pressure to tip” scenario? The implication here is that, somehow, the increase to $70 for games still isn’t enough to cover a pay increase for devs, therefore you should tip them to help them out. THATS EXACTLY WHAT PRESSURE TO TIP IS YOU FOOL
Also most games now have micro transactions on top of being $70. It’s still not enough to pay devs? And I’m supposed to trust that the tips will go to the devs instead of some corporate ghouls?
itch.io should implement tipping, TBH, because sometimes those free/$1/$2/$5 games really do deserve a $10 tip, you just don’t realize it until after you’ve played. The difference being that you know you’re tipping a tiny team, usually only one person, almost directly, instead of an amorphous husk that just laid off 20 employees after the game.
Oh, for sure. I’m not against tipping in general. I used a lot of Cities:Skylines mods and I always send a tip to the creators of my favorite assets and mods.
How is it different from a “pressure to tip” scenario? The implication here is that, somehow, the increase to $70 for games still isn’t enough to cover a pay increase for devs, therefore you should tip them to help them out. THATS EXACTLY WHAT PRESSURE TO TIP IS YOU FOOL
Also most games now have micro transactions on top of being $70. It’s still not enough to pay devs? And I’m supposed to trust that the tips will go to the devs instead of some corporate ghouls?
itch.io should implement tipping, TBH, because sometimes those free/$1/$2/$5 games really do deserve a $10 tip, you just don’t realize it until after you’ve played. The difference being that you know you’re tipping a tiny team, usually only one person, almost directly, instead of an amorphous husk that just laid off 20 employees after the game.
Oh, for sure. I’m not against tipping in general. I used a lot of Cities:Skylines mods and I always send a tip to the creators of my favorite assets and mods.