SagXD@lemm.eeM to Balatro@lemm.ee · 5 months agoSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comexternal-linkmessage-square4fedilinkarrow-up1134arrow-down11
arrow-up1133arrow-down1external-linkSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comSagXD@lemm.eeM to Balatro@lemm.ee · 5 months agomessage-square4fedilink
minus-squarefubarx@lemmy.mllinkfedilinkarrow-up7·5 months agoStories like this are what motivate people to keep working on their side projects.
Stories like this are what motivate people to keep working on their side projects.