I am running a Tabaxi rogue that is currently 4th level.

In a recent fight, purely to piss off the leader of a band of thugs, my character ran in the 20ft and lifted his gold pouch (lucky roll 19, for a total of 26), then proceeded to bonus action disengage. The feline agility racial ability allows me to double speed for a round, so was able to disengage to a distance of 40ft.

The DM was totally ok with this, I didn’t actually do any damage and I “wasted” my turn for flavor and fun.

I get that you can’t use slight of hand to perform a disarm, but what is are your thoughts on lifting daggers/arrows/spell components etc…which are not being held by an enemy?

This could be very OP if I’m allowed to steal a wizards components pouch, rendering them significantly less of a threat.

  • carmanut@lemmy.world
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    2 months ago

    I was playing in a PF1e game where me and a friend got mind whammied and were told to disable/stop our allies in the best way we could. My character was a human Occultist that I had built to be great at Sleight of Hand, Steal maneuvers, and Disarm Maneuvers. So I snuck up on the party’s full caster and stole his component pouch (forcing the player to go through his prepared list and find which spells he could even still cast), and disarmed the archer and chucked his bow up the side of a building (since he was a snake-man with a tail instead of legs, and climbing was pretty much out of the question)

    • carmanut@lemmy.world
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      2 months ago

      Either way, what you described isn’t OP, it’s a tactical choice, like disarming a martial character

      • absGeekNZ@lemmy.nzOP
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        2 months ago

        Exactly, you should be able to use disarm to remove an important item from a wizard. I see that as no different than taking the sword from a fighter.