Replying to a player on Twitter who said recent patches have made the game “unplayable,” Arrowhead CEO Johan Pilestedt conceded that he’s not satisfied with his studio’s current balancing approach.

“Hey, yeah I think we’ve gone too far in some areas. Will talk to the team about the approach to balance,” he wrote. “It feels like every time someone finds something fun, the fun is removed.”

  • bouh@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    6 months ago

    The game already works like this. Automatons and terminids behave extremely differently, and push for very different weapons. And in each faction some enemies will be more easily dealt with with specific weapons.

    Two infamous examples are the berzerker bot and the stalker bug. Control weapons (weapons with high stagger) trivialise them. But most people don’t use these weapons, and thus those enemies are among the most hated ones by the community.

    • LeadersAtWork@lemmy.worldB
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      6 months ago

      In my head I was thinking more along the line of Mutations for the Bugs and Augmentations for the Bots. It would be cool to face a variant of the Charger that can jump or fly a short distance, or a machine weaker to small arms fire due to some kinetically-based shield that grows stronger the harder the weapons hit. Based on events though. I’m not sure this is a good game for enemies like this to show up randomly, even rarely.

      • Dettweiler@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        6 months ago

        In its current state, HD2 has a fraction of the enemy types HD1 had. More will be coming as the story unfolds.