Breath of the Wild and Tears of the Kingdom both try to get away from usual logical puzzles with set solutions for open-ended situations with lots of tools to solve them, often relying on the physics engine, environment and a weird set of powers. TotK turns it up to eleven.
It adds powers like making some stuff rewind time, combining anything you can find with your weapons and shields, and yeah, most impressive of all glueing lots of stuff together to make absurd contraptions. There are basic materials everywhere, and in particular bits of machinery like motorized wheels, rockets, hot-air balloons, fans, flamethrowers, …
You can even save your own machine blueprints to rebuild them from elements you find or have in your inventory, on the fly. It’s crazy.
Kind of?
Breath of the Wild and Tears of the Kingdom both try to get away from usual logical puzzles with set solutions for open-ended situations with lots of tools to solve them, often relying on the physics engine, environment and a weird set of powers. TotK turns it up to eleven.
It adds powers like making some stuff rewind time, combining anything you can find with your weapons and shields, and yeah, most impressive of all glueing lots of stuff together to make absurd contraptions. There are basic materials everywhere, and in particular bits of machinery like motorized wheels, rockets, hot-air balloons, fans, flamethrowers, …
You can even save your own machine blueprints to rebuild them from elements you find or have in your inventory, on the fly. It’s crazy.