Played YAPD a bit recently and made me think about this. What features from the original PD or one of its other forks do you wish were in Shattered?
Played YAPD a bit recently and made me think about this. What features from the original PD or one of its other forks do you wish were in Shattered?
Actually, the old logic also tried to generate a loop, but the shape often overlapped and was very chaotic. I’ve increasingly tried to tweak how chaotic-feeling Shattered’s levelgen looks to try and recapture that a bit. I wrote two blog posts about this a while ago, including a little step-through of how vanilla levelgen works: https://shatteredpixel.com/blog/whats-coming-in-shattered-pixel-dungeon-v060.html https://shatteredpixel.com/blog/whats-coming-in-shattered-pixel-dungeon-v060-2.html
Thanks for these! I have read the in-game dev commentary on the new level gen, but didn’t know you were posting blogs back in 2017.