I forgot to post this yesterday because of life events. Anyway I played some Victoria 3 these past few days

  • barrbaric [he/him]@hexbear.net
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    6 months ago

    Personally I thought VATS was around because the actual shooting in F3 and NV was awful.

    Infinite carry weight is good, all it does is prevent boring inventory sorting where pencils end up being one of the most profitable items in the game because they have 0 weight.

      • barrbaric [he/him]@hexbear.net
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        6 months ago

        I’ll give you Dead Money’s final vault, but I think that’s about the only time it matters? And this is probably just a me thing but I usually don’t replay DM (or HH, or LR).

        • JohnBrownNote [comrade/them, des/pair]@hexbear.net
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          6 months ago

          that’s when it has major narrative purpose. the rest of the time you’re simply not meant to be carrying all that trash loot like some hoarder. That stuff is there to make the world not be empty, not for you to have 20 sets of armor and 400 desk fans in your bag

          • barrbaric [he/him]@hexbear.net
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            6 months ago

            Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don’t have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player’s economic power but imo the economies of the games are broken easily enough that this isn’t really a concern.