Good because there’s a ton to explore. They said the dlc landmass was about the size of Limgrave, and that’s true from the map perspective, but holy shit there’s a lot of layers to it. When you first start you see a lot of places that you seemingly can’t get to, but as you explore it, you find caves and canyons and cliffside trails that you can follow into areas that are inaccessible by most paths.
Which leads to the bad part, some of these areas are almost too well hidden, and some are very sparsely populated, with maybe one or two interesting drops tucked away in the corners and an almost obligatory field boss to deal with or avoid.
All in all, I’m having fun with it, but theres been some frustration as well, partly because it feels like you are meant to explore and find the upgrade fragments rather than just go through the story, as a lot of the bosses will one or two shot you without enough upgrades.
For clarity to those who have not played it yet: the progression in the expansion is centered around two items, one that scales up your character while on the new map and one that scales up your spirit ashes. Traditional leveling doesn’t really power you up much with the new content.
This is where so much of the “DLC too hard” complaints come from. Without scooby snacks, even high level characters will get wrecked by the first few bosses.
It’s BIG, and that’s both good and bad.
Good because there’s a ton to explore. They said the dlc landmass was about the size of Limgrave, and that’s true from the map perspective, but holy shit there’s a lot of layers to it. When you first start you see a lot of places that you seemingly can’t get to, but as you explore it, you find caves and canyons and cliffside trails that you can follow into areas that are inaccessible by most paths.
Which leads to the bad part, some of these areas are almost too well hidden, and some are very sparsely populated, with maybe one or two interesting drops tucked away in the corners and an almost obligatory field boss to deal with or avoid.
All in all, I’m having fun with it, but theres been some frustration as well, partly because it feels like you are meant to explore and find the upgrade fragments rather than just go through the story, as a lot of the bosses will one or two shot you without enough upgrades.
For clarity to those who have not played it yet: the progression in the expansion is centered around two items, one that scales up your character while on the new map and one that scales up your spirit ashes. Traditional leveling doesn’t really power you up much with the new content.
This is where so much of the “DLC too hard” complaints come from. Without scooby snacks, even high level characters will get wrecked by the first few bosses.