Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

  • InfiniteGlitch@lemmy.dbzer0.com
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    11 months ago

    Yeah, unfortunately:

    • Horizon Forbidden West
    • God Of War Ragnorak

    I was extremely excited for it on PS5, however when playing them - I felt bored after a few hours. Quit playing and never went back.

    Don’t know whether it was just overhyped for me or just not my type of game anymore.

    • magic_lobster_party@kbin.social
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      11 months ago

      I wasn’t the biggest fan of GoW 2018 when I played it on PC. The combat is quite bad, especially compared to the PS2 titles. Not sure why they thought it was a great idea to give the game third person shooter controls and place the camera right behind Kratos’ ass so you don’t see a damn thing.

      Lost count of the number of times I’ve been hit by insta kill projectiles I couldn’t see because Kratos is blocking the entire view. It felt like I was fighting the camera controls more than the actual enemies.

      • abraxas@sh.itjust.works
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        11 months ago

        Weird. I suck at games and didn’t die very often in GoW 2018. I do play on easy, but oh well.

        Also, definitely far from the worst-camera game for me. I do recall a few moments, but nothing that stuck with me.

        Maybe it’s the PC version that sucked bad? I had the PS4 version.

    • thewitchslayer@sh.itjust.works
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      11 months ago

      As someone who just played horizon zero dawn and wound up loving it, what was your issue with Forbidden West?

      I know at the beginning of Zero Dawn I wasn’t really digging the story, and it unfortunately took a while to get better, but when it did it was really good. I was glad the mechanics were enjoyable for me or else I wouldn’t have stuck around long enough

      • CloverSi@lemmy.comfysnug.space
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        11 months ago

        The biggest issues have already been mentioned by others but I’d just like to add - there’s a lot more climbing in Forbidden West, but the mechanics feel a lot worse (to me anyway). I found the climbing in HZD boring but serviceable; in HFW it just feels awful, Aloy never does what I want her to do and I regularly plunge to my doom for unknown reasons. Also the pullcaster (basically a grappling hook) is super clunky to use and adds essentially nothing gameplay-wise, just some random superfluous interaction points. It feels like there might have been some cut content there.

        I enjoyed Zero Dawn quite a bit - the hunting and fighting mechanics in particular - but Forbidden West is kind of a sidegrade at best. It just feels like a sequel for the sake of a sequel.

      • InfiniteGlitch@lemmy.dbzer0.com
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        11 months ago

        The issues I had with Horizon Zero Dawn continued in Forbidden West unfortunately.

        • Characters continues to stay quite dull
        • Side missions not very fun
        • Open world that’s quite empty besides some beasts here and there
        • It’s quite much: Go to A, B, C then go back to A. You’re finally at A, go to Y! Which felt quite a drag and a waste of time (for me).

        The only thing that I loved were the graphics and that was it sadly.

        I really liked Zero Dawn because it was new and the story still had to be unfolded but after that magic is gone, it’s for me – just another open-world game.

      • moody@lemmings.world
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        11 months ago

        Forbidden West’s story is a bland and predictable after coming from Zero Dawn. It feels cheap. They introduce tge bad guy early on, and while the characters are all trying to figure it out, it’s really obvious to the player.

        There’s a lot more interaction with Aloy’s friends, which is fine on its own, but they also brought in the main hub trope, where all your friends gather at the base and you keep going back home after every mission. It makes the game feel a lot more like a level-based game than a real open world game.

        Where ZD would have you go from A to B to C to D, FW makes you go A-B-A-C-A-D-A.

        There are some other criticisms, but these are the ones that bothered me. That’s not to say it was a bad game, but I don’t have any desire to go back and play it again like I did with HZD.

        • thewitchslayer@sh.itjust.works
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          11 months ago

          Good to know. Thank you for sharing

          I know they have plans for many more games so hopefully they can refine issues like these because in my opinion they do a lot things very well.