This is a pretty interesting topic to talk about. Whenever I feel want to bring a generator to the top of the generators page, hoping for a few people to click on them through the page, I always feel like the only way is to save the generator and made some tiny changes if possible. But, what if I don’t want to actually change any of the content in a generator, and still be able to save it?
Well, I know there’s now a system where if you edit a generator and then undo/edit it back to its exact original/saved state (basically reverting it) Perchance will auto-detect that and the save button will go back to the saved state. This is a great feature honestly, but it’s still possible to do the trick but the generator’s content needs to be different from the original state, at least a character off. For example, adding an unobtrusive space around the lists code, or moving the list items up or down (Ctrl+Shift+Up
/Ctrl+Shift+Down
) and then saving right away.
But what do you think about this?
Eh yeah it’s easy to game the /generators page, for sure, but so far as I can tell it’s not a huge issue right now. I can implement a penalty thing if it ends up getting abused
Faster way to more views is to just build interesting stuff that people want to share/use, and add updates that make people want to see what has changed each time they see it in the feed. Spamming the /generators page is probably just a recipe for making people annoyed with you, so I can’t see this strategy being used by anyone other than trolls. But yeah, if it does get abused then it’s not to hard to penalize
@perchance@lemmy.world I’ve also talked about the effects bringing the generator up to the
generators
page for an early reach for new generators, pretty much related to this topic, and have been waiting for a specific answer. I already made a comment explaining it: https://lemmy.world/comment/9300379