Hello fellow Gamers, gather round to hear my rambling thoughts about a cheesy videogame from 25 years ago!

When I was about 12 years old, circa 2010, a friend of mine dug out an old n64, and a few games, and one of those games was Resident Evil 2.

For those who haven’t played this charmingly bad game from 1998, in the midst of this gory, violent, and gritty (by 1998 standards) game, you come across a little girl named Sherry, and you have to escort her around.

Sherry is simultaneously the most interesting character in the entire game, and also the most annoying. And among the reasons she is annoying, are the segments where you have to play as her.

Now, when I was a kid, when a game asked me to pick a gender, I would always pick boy, because I felt like I had to. But when I played these Sherry segments, this was the first time I had played as a girl in a video game, that I could conceivably relate to in some way.

I wasn’t having fun, really… These segments are god awful to play. But they did awaken something in me. I was like, “…You mean I get to be the little girl???”

I wanted to be her so bad! This didn’t crack my egg, and I quickly buried all of these feelings once I finished the game. But it’s definitely a thing I look back on and think "oh the signs were always there.

Anyway, this post is mostly just an excuse to get people to talk to me about my Trans Sherry headcanons.

Also, ask me my opinions on the RE2 remake. I just finished it!

    • doublepepperoni [none/use name]@hexbear.net
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      4 months ago

      After the survival horror excellence of the RPD section, the linear middle sections with Ada and Sherry were easily the worst parts of the game, with Sherry’s being the worse of the two. Instafail scripted stealth sequence, my favourite! At least it was short

      I also didn’t feel like the addition of the orphanage was really necessary- Umbrella and Chief Irons were already plenty fucked up in the original. I didn’t really need to see a creepy old guy menacing a little girl while repeatedly calling her a bitch either

    • SpookyGenderCommunist [they/them, she/her]@hexbear.netOP
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      3 months ago

      So I played the original Claire A run, and the remake, back to back.

      And the Sherry segment in the remake is… Better? Gameplay wise. It’s more fun to play at least.

      The original had two playable segments with Sherry. One where she runs off, gets vomited on by zombies, completes an awful puzzle, doesn’t find what she’s looking for, and runs back.

      In the second one, she gets lost in the sewers and ends up getting uh… Implanted.

      These segments in the original were awful to play, but they provided valuable characterization for sherry. Yes, she’s a scared little girl, but she also has agency, and can Muster up the courage to get things done of she needs to, however misguided.

      In the remake though… I’m not doing stupid puzzles in the sewer anymore, the parallel between Claire being stalked by Mr. X, and sherry being hunted down by the chief is good thematically. As is the subjectivity of placing the camera down low, at Sherry’s eye level.

      But in the remake… Sherry has no agency. She’s kidnapped, and Claire has to save her. You get to be with her for only a brief time before the game effectively cuts to sherry passed out in the sewer. You rescue her, and she immediately passes out again.

      Maybe this is my connection to this character talking, but I really feel like Sherry is the core of Claire’s entire section of the game. Claire goes to raccoon city to find her brother. So the know her primary motivation is rooted in family. So I makes sense that her part of the story revolves around the conflict among the Birkin family. Claire becomes a maternal/big sister figure for sherry as her shitty absentee parents self destruct, and as their creations destroy the city. There’s a big “found family” thing here that makes my little queer heart sing, but also feels woefully under explored on both games.

      Sherry in the remake is such a nonentity, and a consistent damsel in distress, and I think that hampers an otherwise really solid remake.

      • doublepepperoni [none/use name]@hexbear.net
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        4 months ago

        While Ada’s and Sherry’s playable sections in the original were not exactly the most riveting bits of the game, I did like how they used the same mechanics as the rest of it, even if Sherry was unable to defend herself. Them passing any items they found back to Leon/Claire was also a cool touch and made it worthwhile to explore everywhere thoroughly when you played as them.

        I already mentioned how I didn’t like the unneeded edginess of the orphanage section or how it was just a short scripted stealth sequence, but I didn’t care for how Ada’s gameplay revolved entirely around the goofy hacking tool either. Both Ada’s and Sherry’s playable sections end up feeling like complete chores on repeat playthroughs

  • doublepepperoni [none/use name]@hexbear.net
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    4 months ago

    The remake was overall an incredible game, but what really bothered me was the gutting of A/B scenarios from the original, which was one of the most unique and defining features of RE2. How the A/B scenarios had different, interleaving story content and plot beats for each character was incredibly cool but the remake essentially just goes for a Resident Evil 1 approach where each campaign is its own “what if” universe.

    I was really jazzed up to start Claire’s 2nd Run after finishing Leon’s story but then my enthusiasm kind of deflated when I realised I was repeating the same boss encounters in the exact same locations, how Sherry was trapped in the same room Ada had been trapped in Leon’s scenario behind the exact same puzzle, how Mr. X and Annette had conflicting deaths in Leon and Claire’s stories… Basically no attempt made at all to make it feel like the two stories could plausibly take place simultaneously agony-wholesome

    I also didn’t like how little Claire and Leon got to interact in the remake. They meet once at the beginning, briefly at the RPD and then at the ending, but in the original they meet a couple of times in the RPD to discuss their escape plan and Sherry and regularly keep in contact with each other via radio. In Claire A Leon even helps take care of Sherry once they reach the labs. It really made it feel like the two were working together. I also liked how Ada and Sherry briefly crossed paths in the original in their playable sections, making it feel like all the different plot threads were connected

    • SpookyGenderCommunist [they/them, she/her]@hexbear.netOP
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      4 months ago

      These are all definitely solid critiques of the remake. I get why they gutted the A/B scenarios. Games are way harder to make now.

      But the ways they smashed the two versions of the story together in the remake, and then failed to link those stories together… Meh. I had a ton of fun, but narratively, it left a little to be desired.