Yeah, MLIR is more or less an “IR with Dialects”, a lot of IR language spec share a lot in common with one another, so MLIR try to standardize that similarity between IR. Because of that feature, it reduce amount of IR code that developer have to worry about and they can progressively expand the available dialects for MLIR as they develop a compiler like IREE.
Yeah, MLIR is more or less an “IR with Dialects”, a lot of IR language spec share a lot in common with one another, so MLIR try to standardize that similarity between IR
Oh, shit, that sounds like C all over again, just for GPUs this time.
But that note aside, definitely sounds like something I need to learn more about.
Yeah, MLIR is more or less an “IR with Dialects”, a lot of IR language spec share a lot in common with one another, so MLIR try to standardize that similarity between IR. Because of that feature, it reduce amount of IR code that developer have to worry about and they can progressively expand the available dialects for MLIR as they develop a compiler like IREE.
Oh, shit, that sounds like C all over again, just for GPUs this time.
But that note aside, definitely sounds like something I need to learn more about.
Lol, that one way to put it. Basically a language convergence, not a bad thing to be honest.