Soulsesque theme (could be dark souls, blood borne, Elden ring) but with the inclusion of the sekiro parrying / posture mechanic although instead of deflecting it will be replaced with striking, think of a faster paced enemy that you need to attack but as your weapons clash that is the deflection. They included some variety of this in the shadow of the erd tree with that monkey boss with the glowing deflecting sword and some of Mesmers knights who deflect attacks but immediately follow up with an attack. Swords hitting one another increases posture, I feel it’s a good way to bring back one of the best mechanics in a different form. Sekiro was mostly deflecting and didn’t have the inclusion of stamina as such, but I could imagine a battle with an enemy where your swords clash which adds to the posture damage for both characters, so it would be a slightly more aggressive version of Sekiro imo
Also please imagine
Soulsesque theme (could be dark souls, blood borne, Elden ring) but with the inclusion of the sekiro parrying / posture mechanic although instead of deflecting it will be replaced with striking, think of a faster paced enemy that you need to attack but as your weapons clash that is the deflection. They included some variety of this in the shadow of the erd tree with that monkey boss with the glowing deflecting sword and some of Mesmers knights who deflect attacks but immediately follow up with an attack. Swords hitting one another increases posture, I feel it’s a good way to bring back one of the best mechanics in a different form. Sekiro was mostly deflecting and didn’t have the inclusion of stamina as such, but I could imagine a battle with an enemy where your swords clash which adds to the posture damage for both characters, so it would be a slightly more aggressive version of Sekiro imo
Wait, who?
Maybe Onze from one of the little dungeons