What games are developed by Marxists, cooperatives or strong union devs?

Disco Elysium kind of great fr

      • ghost_of_faso2@lemmygrad.ml
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        3 months ago

        They havent ever said they are, but they are also a heavily unionised workplace and said that even if there publisher closed doors tomorrow they would still find a way to support there core team, and would work on the games even if no one was paying them.

  • Addfwyn@lemmygrad.ml
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    3 months ago

    Tetris I suppose, but that kind of is the low-hanging fruit. Especially since it was basically made by one person who has gone on to be…pretty capitalist.

    Disco Elysium is probably the best example, but the developers were basically ousted and the license was usurped. I would suggest finding alternative ways to get the game that won’t profit the usurpers.

    Dead Cells used to be developed by a workers collective (Motion Twin) though the team that took over (Evil Empire) is not a coop. Motion Twin was still involved in the Evil Empire projects as far as I am aware.

    Stray Bombay (The Anacrusis) is organised as a co-op, I think.

    • Vagabond@lemmygrad.mlOP
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      3 months ago

      Excellent. Did the tetris dev really turn out to be some capitalist? what’s been his position post 1990?

      Yeah Disco Elysium is a damn shame.

      What was the lore with the takeover of dead cells?

      Will look into Stray Bombay.

      • Addfwyn@lemmygrad.ml
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        3 months ago

        Pajitnov moved to the US in the 90s, started the Tetris company, and has had political positions pretty sympathetic to the US. Tetris company mostly just exists to liscense out Tetris and sue people.

        The Dead Cells takeover wasn’t anything shady really. Evil Empire (the current team) was created by Motion Twin because they wanted to expand development as a bigger studio and found their structure made that difficult. Motion Twin remains a coop and retains creative control of the IP.