Most if not all of these clips were already in the developer deep dive, but this is a shorter more digestible video - without the distraction of voice overs.
It’s so cool seeing all these familiar locations in their new visual splendour.
Most if not all of these clips were already in the developer deep dive, but this is a shorter more digestible video - without the distraction of voice overs.
It’s so cool seeing all these familiar locations in their new visual splendour.
A lot of why it looks so good is unreal 5, which frankly at this point is pretty fucking unreal…
Black Myth Wukong is also Unreal 5, and has a benchmark tool on steam of just floating through the country side. I ran it maxed out and again with min settings to see the difference, and min settings is still awesome.
What I’m getting at is you can probably run Wukong’s benchmark on Steam deck and get a general idea how Stalker 2 will look.