I used to always try for the best outcome but with this have it seems like half of the time a failure also leads to an amazing consequence and story.
Like this from act one in the Underdark:
spoiler
I had to find a hidden gnome that could supply me with gunpowder, but she was so much on edge that she lit up the barrel of gunpowder and blew up the whole room, leaving half of my party dead. A suicide gnome bomber. I couldn’t convince her that I was not an enemy. Reloaded just to see if I could successfully do it, but much preferred the first outcome of the dice roll, so had to reload and try 6 times until I failed again. What a game!
Depends on how devastating the outcome is, and whether I feel it’s locking me out of the play style I wanted. It’s my first playthrough, I’ll prob be more into letting the dice fall where they will on the next go around.
I almost never replay games but with this one there’s just so many different paths through, different characters. EG I keep seeing people talk about Karlach as a player character but… let’s just say after meeting fairly early on I guess I chose wrongly, because she was not joining my party on account of
spoiler
having no head