Like, you can consume one to reroll a lockpicking check. That bit makes sense.

But also sometimes you’ll pick a lock, not reroll, and it’ll consume one of your tools anyway.

Same thing with trap disarming kits.

Do they have a ‘durability %’ that is just hidden to the player? Does it relate to the difficulty of the lock itself?

Sometimes I’ll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row… ?

I don’t get it, and I found no explanation for it anywhere in the game.

  • Murvel@lemm.ee
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    1 year ago

    I’ve tried to use Thieves tools once and it went like this:

    Tried it on a flimsy door, people were looking so I put the tools away. I instead picked up a barrel and threw it at the door at which point i teleport in, met a chick with paralyzed legs and then teleport out. Door was fine though and the thieves tools had done its job.

    I can’t tell if the game is jank and I’m much too creative or if the game is masterclass and I just can’t comprehend its genius.

    • Count Regal Inkwell@pawb.socialOP
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      1 year ago

      All of the above.

      But if you’re gonna go with gorilla tactics like clipping through, you do know you can just blow up the door, right? :D