Like, you can consume one to reroll a lockpicking check. That bit makes sense.
But also sometimes you’ll pick a lock, not reroll, and it’ll consume one of your tools anyway.
Same thing with trap disarming kits.
Do they have a ‘durability %’ that is just hidden to the player? Does it relate to the difficulty of the lock itself?
Sometimes I’ll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row… ?
I don’t get it, and I found no explanation for it anywhere in the game.
I’ve tried to use Thieves tools once and it went like this:
Tried it on a flimsy door, people were looking so I put the tools away. I instead picked up a barrel and threw it at the door at which point i teleport in, met a chick with paralyzed legs and then teleport out. Door was fine though and the thieves tools had done its job.
I can’t tell if the game is jank and I’m much too creative or if the game is masterclass and I just can’t comprehend its genius.
All of the above.
But if you’re gonna go with gorilla tactics like clipping through, you do know you can just blow up the door, right? :D