Like, you can consume one to reroll a lockpicking check. That bit makes sense.
But also sometimes you’ll pick a lock, not reroll, and it’ll consume one of your tools anyway.
Same thing with trap disarming kits.
Do they have a ‘durability %’ that is just hidden to the player? Does it relate to the difficulty of the lock itself?
Sometimes I’ll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row… ?
I don’t get it, and I found no explanation for it anywhere in the game.
I just use a 2nd lvl spell called Knock, why try when you can just succeed. By the time you see 30 locks spending some 2nd lvl spells for knock should be totally fine.