• thingsiplay@beehaw.org
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    1 month ago

    Live information from the earth like weather and other data. If its raining in your city, then it will be raining in the game at this place too. Plus the game does not have all other data anyway, because entire earth is too big for your drive.

          • Gamma@beehaw.org
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            1 month ago

            How… do you think we represent physical objects digitally? Vibes?

              • Gamma@beehaw.org
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                1 month ago

                We shouldn’t have to say that at this point, my initial reply already conveyed that information.

                I understand the gripe with it though, they have the option to download areas ahead of time.

                (Though it’s probably a one-time download, with models and textures cached for later use)

                  • Gamma@beehaw.org
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                    1 month ago

                    My first reply said it was streaming high-res data from the cloud. Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.

                    I’m not going to sit here and argue with you, have a nice day.

    • SketchySeaBeast@lemmy.ca
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      1 month ago

      It’s not weather, it’s terrain and textures. It’s a high resolution stream of where you are flying over so you don’t need to keep the earth on your PC. The base install is supposed to be only ~30GB data, that’s not enough to see your house.

        • DdCno1@beehaw.org
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          1 month ago

          How are you going to fit two petabytes of data into a 500 gigabyte install?

        • SketchySeaBeast@lemmy.ca
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          1 month ago

          I don’t think requiring online functionality is the death knell of a game in the year 2024. Personally, I’m excited. Their servers were so damn slow to download on initial install and I hated MSFS2020 taking up a quarter of my game drive.

            • DdCno1@beehaw.org
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              1 month ago

              Only the installs were slow. Terrain streaming worked just fine right from the start (I played it from day one) - and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.

                • DdCno1@beehaw.org
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                  1 month ago

                  Were you streaming at 180mbps?

                  More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

                  That’s not how cache works.

                  In this case, it does. The cache for this simulator is a disk cache - and it’s completely configurable. You can manually designate its size and which parts of the world it’ll permanently contain. There’s also a default rolling cache (also on SSD - this program doesn’t even support hard drives), which does get overwritten over time.

            • SketchySeaBeast@lemmy.ca
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              1 month ago

              The CDN to download the initial files were slow, the in game streaming was fine.

              Yes, ownership sucks these days, but I don’t know how they’d technically pull this off as well without using a remote server. As a philosophy, if we’re purchasing games the only real choice is GoG, anything else ends up with us locked into some server-based licensing system.