The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 23 hours agoHow hard could it be?lemmy.worldimagemessage-square107fedilinkarrow-up11.08Karrow-down111
arrow-up11.06Karrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 23 hours agomessage-square107fedilink
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up6·9 hours agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.