The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 24 hours agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square98fedilinkarrow-up1780arrow-down110
arrow-up1770arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 24 hours agomessage-square98fedilink
minus-squarezephorah@lemm.eelinkfedilinkEnglisharrow-up23·23 hours agoFinal Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up11·21 hours agoThe character sprites were 16x24 in combat, so a whole 384 pixels to work with!
minus-squareKlear@lemmy.worldlinkfedilinkEnglisharrow-up10·20 hours agoA 386 could handle that easily and still have two pixels left.
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up9·18 hours agoGonna make good use of those 33Mhz! Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up4·15 hours agoAnd not even hundreds of MHz till the 90s.
minus-squareHaru@lemmy.worldlinkfedilinkEnglisharrow-up5·20 hours agoTo be fair, I’ve never seen anything come close to Amanos illustratative work.
Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
A 386 could handle that easily and still have two pixels left.
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
And not even hundreds of MHz till the 90s.
To be fair, I’ve never seen anything come close to Amanos illustratative work.