The Switch should be able to handle it unless the game was coded in some toolset where performance wasn’t a priority, because it’s only Puyo Puyo. Then suddenly it’s on a low spec platform where performance matters.
And it’s not that cross play is non trivial; it’s that it’s an ongoing expense in most cases. To justify an ongoing expense, you’re going to need ongoing revenue, which Puyo Puyo probably isn’t going to bring in.
The Switch should be able to handle it unless the game was coded in some toolset where performance wasn’t a priority, because it’s only Puyo Puyo. Then suddenly it’s on a low spec platform where performance matters.
And it’s not that cross play is non trivial; it’s that it’s an ongoing expense in most cases. To justify an ongoing expense, you’re going to need ongoing revenue, which Puyo Puyo probably isn’t going to bring in.