• MudMan@fedia.io
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    18 days ago

    Or the weirdly anachronistic mess that is the Dreamcast in general. I mean, it’s not easy to visualize today because a lot of the “just a tiny underpowered PC thing” approach ended up winning the day, but the Dreamcast made no sense whatsoever at the time and produced entirely absurd looking games.

    Maybe you could try to rationalize the 480p thing as an advantage today, but at the time screenshot comparisons looked a generation apart next to the PS2.

    • Laser@feddit.org
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      17 days ago

      Maybe you could try to rationalize the 480p thing as an advantage today, but at the time screenshot comparisons looked a generation apart next to the PS2.

      Which 480p thing? GameCube, PS2 and Dreamcast all output at 480p. Some games on the PS2 can upscale. But they render at that resolution.

      • MudMan@fedia.io
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        17 days ago

        Specifically the VGA 480p output, which was a big deal for most use cases.

        I imagine there is some regional differentiation here based on HDTV adoption and SCART vs component, but for reference VGA out was still the sole way I had to get any progressive signal for gaming all the way down to my day one Xbox 360 in 2005, which did not have an HDMI out (not that I had any displays with an HDMI in, for that matter).

        • Laser@feddit.org
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          17 days ago

          I see, though in fairness, most users probably didn’t use their consoles on screens with VGA input.

          Anyhow, nowadays, if you’re willing to shell out the cash and mod your Dreamcast, it too can have HDMI output ;)

          • MudMan@fedia.io
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            17 days ago

            Yeah, that’s the thing about it, right? It has all the pieces of the architecture of a modern console in a world where none of them make sense. Even with the 360 I was probably an outlier, and the reward you got by being able to access 720p video on a CRT PC monitor was much higher compared to a SDTV.

            • Laser@feddit.org
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              17 days ago

              That’s a normal architecture though, all consoles of that generation and at least the one before create the image digitally and just in the last step convert to analog so that the TVs from that time can display an image. The Dreamcast isn’t an outlier in that regard. It made sense to use these components; the strength of the Dreamcast from my point of view was that it was a very complete package at the time. Sure it couldn’t play DVDs, but it was quite earlier than the PlayStation 2, which came in more expensive with subsidies from Sony who as a member of the DVD Consortium (later DVD Forum) and movie studio had a vested interest in broadening the install base for DVD players. Plus Sony manufactured the drives themselves, which have them the numbers, there was no such option for Sega at that point in time.

              Anyhow, I liked the Dreamcast for having 4 controller ports like the N64 instead of 2, and I also liked the selection of games because it was very arcade-y, but I had no arcades close by. But I also enjoyed the Sonic Adventures back then (not sure I still would though), Shenmue and Headhunter.

              Personally I wouldn’t call the Dreamcast revolutionary, even though it’s my favorite console is all time. My biggest gripe with it isn’t the lack of a DVD drive, this is completely irrelevant nowadays with SD card loaders, but the rarity of Ethernet adapters because of the piracy issue. But it was a good package (I still can’t believe how good SoulCalibur looked back then, it agreed really well which is rare for 3D games from that time) for a fair price and a library that I really enjoyed.