I want to automate pentapod eggs without having to kill any surplus when they expire. Just to avoid being the bad guys as much as possible… How do you do that?

I thought about shipping any surplus eggs to a far away place and letting them hatch there, but I’m worried it will become too crowded.

Another idea is to throttle the production, but it can’t go any lower than one egg per 15 minutes.

How do you do it? Any other ideas?

  • jet@hackertalks.com
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    4 hours ago

    I just tested, it doesn’t work in real buildings.

    I’m making a circuit that ejects the eggs if the machine has been idle for 10m, and sends them to a humane incinerator

    • TaZ@lemmy.worldOP
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      3 hours ago

      If I understand correctly, the machine shouldn’t be idle, it should be crafting! Then, when the craft is almost done, cancel it and loop around for the next iteration. I hope that’s possible by changing the recipe. I can’t play right now so I’m just guessing here.