• Are_Euclidding_Me [e/em/eir]@hexbear.net
      link
      fedilink
      English
      arrow-up
      2
      ·
      17 days ago

      Goosebumps choose your own adventure novels.

      But to take you a tiny bit more seriously, ok? So what? Why does “I have some agency in this story” make a story bad? What actually are you getting at here?

      • BashfulBob [none/use name]@hexbear.net
        link
        fedilink
        English
        arrow-up
        1
        ·
        17 days ago

        Goosebumps choose your own adventure novels.

        Primitive, but closer to the mark.

        So what? Why does “I have some agency in this story” make a story bad?

        I don’t think it does. The box is just a mechanism. In the same way that a book or a painting can be good or bad, a gameplay loop can, too.

        What actually are you getting at here?

        You can have a Beautiful Skinner Box in the same way you can have a Van Gogh or a Tolstoy novel.

        • Are_Euclidding_Me [e/em/eir]@hexbear.net
          link
          fedilink
          English
          arrow-up
          1
          ·
          17 days ago

          So you’re using some weird definition of “skinner box” where you simply mean “human inputs lead to various outputs”. Why use this definition? By this definition a fucking mathematical function is a skinner box.

          I simply do not understand, in general, what you’re trying to say.

          • BashfulBob [none/use name]@hexbear.net
            link
            fedilink
            English
            arrow-up
            1
            ·
            16 days ago

            you simply mean “human inputs lead to various outputs”

            More specifically, its to refer to an experimental device to gauge psychological responses through IO. Well made games attempt to collect and convey more complex information through the mechanic of IO.

            By this definition a fucking mathematical function is a skinner box.

            The original Skinner Box existed to devise mathematical functions through experimentation. The goal was to quantify behavior in a controlled setting.

            Video games repurpose the tool for entertainment. But they are ultimately intended to be revelatory. Games exist to measure and eventually train behavior. A “good” game provides useful insights and beneficial behavior patterns. A “bad” one exists to extract vulnerabilities and exploit them to nefarious ends.