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  • Katana314@lemmy.world
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    4 hours ago

    The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.

    They almost never take player control, instead relying on mere hints of where to look; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.

    I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.

  • TachyonTele@lemm.ee
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    13 hours ago

    The workshop is a complete mess right now. There are multiple copies of every mod because people just rushed to get them on there.

    It’ll be funny when everyones game breaks after the dust settles.

  • proti@lemmy.world
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    19 hours ago

    I mean the game was given for free and just received an update. It’s also a really good game as well

  • 2pt_perversion@lemmy.world
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    1 day ago

    Half Life 2 still holds up really well, honestly better than a ton of modern first person shooters. The only places it’s lacking from a non-technical aspect is enemy variety. If valve did a remake just updating the graphics and gun play that would be my only knock on it and that says a lot for a 20 year old game.

    • JackbyDev@programming.dev
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      18 hours ago

      The physics puzzles, whole still functioning fine, feel extremely goofy today. It’s easy to forget how revolutionary they were. I’m not saying the game shouldn’t have them or anything, but some are just so silly lol.

    • Katana314@lemmy.world
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      17 hours ago

      On enemy variety, I see the critique of games like Zelda: BOTW and even realistic games like Hitman. Something those games have in common is very well-made enemy AI that presents you many ways to defeat them.

  • MunkysUnkEnz0@lemmy.world
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    1 day ago

    There is also a VR mod on Steam that works perfectly With Half-Life 2, No need to jump through hoops, it just works. One of the best VR experiences out there.

  • Unleaded8163@fedia.io
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    1 day ago

    HL2 is peak first person shooter. More recent games have added a lot, but after playing through HL2 recent, it’s really nice to strip all that extra stuff away.

    • imPastaSyndrome@lemm.ee
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      1 day ago

      I can see why people didn’t like some parts (boat, car) but they’re so iconic to me.

      Except episode 2 (1?) car shit with the buckeyballs. Fuck that.

      • 9point6@lemmy.world
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        1 day ago

        I disagree, I cannot see why people dislike those parts—the tension is fantastic in both

        • Jessica@discuss.tchncs.de
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          19 hours ago

          It’s only awful if you’re achievement hunting and trying to drive the god damn gnome through the level without it flinging off into space and being lost forever

  • blackstrat@lemmy.fwgx.uk
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    1 day ago

    FYI, that’s roughly 50x the normal average over the past 3 months. And also the highest ever concurrent users was 4 hours ago. Not bad.

      • JackbyDev@programming.dev
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        18 hours ago

        A number followed by a period is Markdown for an ordered list. To make it easier, the renderer always starts from 1 and counts properly. So on your app it is probably rendering this as an ordered list with one item instead of as two sentences.

      • Nima@leminal.space
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        13 hours ago

        i am also on voyager and its also broken for me. how interesting. i wonder why.

        • datavoid@lemmy.ml
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          13 hours ago
          1. I’m guessing the other guy who responded was correct - must be related to markdown lists not having enough space for 4 characters before the period.
    • Baggie@lemmy.zip
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      1 day ago

      The full list is on steam, the main thing is it’s bundled all hl2 games in one package, integrated workshop for mod installation, and added new developer commentary for hl2. Also a bunch of misc fixes etc.

    • Ashtear@lemm.ee
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      1 day ago

      If you’re into the nuts and bolts of game development at all, the commentary is fantastic.

      • ByteOnBikes@slrpnk.net
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        20 hours ago

        When it first came out, for some reason, I thought all games would start following Valve’s lead and introduce commentary.

        And now two decades later, I don’t know if any other games have.

        Then again, we have other ways like game devs talking on podcasts/live stream.

    • blind3rdeye@lemm.ee
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      21 hours ago

      I was totally fine playing HL1, and HL2, and HL2 episode 1… but I never finished episode 2 because of motion sickness. The problem isn’t really with episode 2 though. The problem is just that I got old, and now I get motion sickness from FPS games that didn’t affect me before.

      But I do know that not every FPS makes me sick. I think mouse-look smoothing helps. I’m not certain what else, but I’d try messing with the field-of-view angle and stuff like that.

      • ByteOnBikes@slrpnk.net
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        20 hours ago

        I thought it was just me! I played every HL game as a teen. Now 20 years later, my old eyes seem to struggle a bit.

        And yeah, changing FoV is what solved it for me.