AMD recently announced FSR 3, which will support every dx11 game on AMD card. As Guild Wars 2 is CPU bound, those artificial frames generated by fsr 3 might be a gigantic improvement to fluidity of the game. Imagine having twice as much DPS in meta event. Doesn’t it sound exciting?

  • dino@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    1 year ago

    If the games is CPU bound why do you think FSR will help its performance? Afaik FSR decreases GPU “load”?

    • lorkano@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      1 year ago

      FSR 3 works just like DLSS 3 which makes GPU generate fake frames and insert them between real frames. It does not use cpu for frame generation. Therefore it doesn’t matter that CPU can’t handle more than 30fps per second in certain area, because GPU will insert ai generated frames in between to increase fps. Normally when game is CPU bound, graphic card just generates the same amount of frames CPU can handle at the moment. With FSR, GPU can use this spare time to generate ai frames and insert them in between

      • dino@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        1 year ago

        I am not sure if I misunderstand your post, but I am still wondering how FSR helps with CPU bound games? Maybe I am misunderstanding the term “cpu bound”, is it not the same as cpu being the bottleneck?

        • lorkano@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          8
          ·
          1 year ago

          Yes it is the same. It helps by generating artificial frames as I said above, can’t explain it more clearly to be honest.