It’s not unreasonable to expect a game to be, to the publisher’s knowledge, bug free. In fact, it’s not just reasonable, as a programmer, it’s fucking baseline.
Most game devs are a fucking embarrassment, and they deserve to be dragged.
I think it’s less game devs but the way their studios are made to operate. I feel like the majority of game devs would love to finish and polish their projects but tight deadlines and crunch culture prohibit them from. It.
Yep, in big studios the big guys making the decisions really couldn’t care less what product is actually being made. They expect X return on investment by Y date, and you better be shipping your game then because ressources are already being reallocated to that bew project that was already in pre-prod as you were finishing the previous one.
Game devs are also artists in their own way. It sucks for them when a game, sometime one that had lots of potential, gets released in an unfinished state. Your reputation takes a hit, people blame the QA and loot devs, but really the big guys are almost always to blame. More mid-term money that way, less bonus to pay, players still buy the unfinished games, and etc.
I mean couple this with quiet quitting and how people are coming around to working according to the wage they get, as opposed to striving to work towards a wage they want which comes after bonuses, pay raises, etc. Wonder if this trend in gaming reflects a larger issue of how developers are realizing that capitalism doesn’t compute with art-making
If you’re a developer then you know bugs in software are inevitable. You’re either not a developer or so full of yourself, you think you’ve never made a mistake in your life. Either way, you don’t know ow what you’re talking about.
I think they meant that known bugs should be fixed brforing shipping a release. And as others commented, this is not usually in the devs hands and unfortunately, they usually take the public blame.
It’s not unreasonable to expect a game to be, to the publisher’s knowledge, bug free. In fact, it’s not just reasonable, as a programmer, it’s fucking baseline.
Most game devs are a fucking embarrassment, and they deserve to be dragged.
I think it’s less game devs but the way their studios are made to operate. I feel like the majority of game devs would love to finish and polish their projects but tight deadlines and crunch culture prohibit them from. It.
Yep, in big studios the big guys making the decisions really couldn’t care less what product is actually being made. They expect X return on investment by Y date, and you better be shipping your game then because ressources are already being reallocated to that bew project that was already in pre-prod as you were finishing the previous one.
Game devs are also artists in their own way. It sucks for them when a game, sometime one that had lots of potential, gets released in an unfinished state. Your reputation takes a hit, people blame the QA and loot devs, but really the big guys are almost always to blame. More mid-term money that way, less bonus to pay, players still buy the unfinished games, and etc.
I mean couple this with quiet quitting and how people are coming around to working according to the wage they get, as opposed to striving to work towards a wage they want which comes after bonuses, pay raises, etc. Wonder if this trend in gaming reflects a larger issue of how developers are realizing that capitalism doesn’t compute with art-making
This seems relevant
If you’re a developer then you know bugs in software are inevitable. You’re either not a developer or so full of yourself, you think you’ve never made a mistake in your life. Either way, you don’t know ow what you’re talking about.
I think they meant that known bugs should be fixed brforing shipping a release. And as others commented, this is not usually in the devs hands and unfortunately, they usually take the public blame.