Changes between previous and current patch notes (Credit goes to Inkwell and DrsPyro)
Known Issues changes, 3.20.0_8680168 (PTU c) -> 3.20.0_8684108 (PTU d):
Added:
- PU - Inventory - Local inventory infinite loading after loadout change in VLM and relogging into the game
- Prison Kiosk / Ore Sale - Game Code / Transaction - Transaction failure occurs when attempting to deposit Harvestables
Removed:
- Multivehicle - PU - Ship / HUD - PING wave does not visually activate for players
- PU - Stanton - Audio Feature - ASOP / Fleet Manager - Audio - Incorrectly states all hangars are currently in-use
- PU - Stanton - Grim Hex - Locations - Medical - Medical Imprint fails to transfer to Grim HEX, causing players to respawn at their default location
- PU - Stanton - Grim Hex - Locations - Ships called via ASOP don’t spawn but are assigned a hangar
- PU - Stanton - GrimHex - Hospital - Locations / Transit - Actor / Elevator - Actor takes damage in the hospital elevator after respawning in the hospital
Fixed:
- Multivehicle - PU - Ship / HUD - PING wave does not visually activate for players
- MISC Hull C - Stanton - Vehicle / Actor Tech - There is no oxygen/breathable atmosphere at the engineering end of the spindle corridor when it is extended
The murder medical elevator at Grim will always be in my heart.