thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square254fedilinkarrow-up1619arrow-down143file-textcross-posted to: gaming@beehaw.org
arrow-up1576arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agomessage-square254fedilinkfile-textcross-posted to: gaming@beehaw.org
minus-squareSkateslinkfedilinkarrow-up1·1 year ago Game engine limitations, apparently I don’t know if I buy that line, tbh. I see they use basically the new iteration of skyrim’s engine. Skyrim had horses. I’m skeptical that this really couldn’t be done by creating a “horse” with different textures.
minus-squareNuanceDemon@lemmy.worldlinkfedilinkarrow-up1·1 year agoApparently there are limits to the speed things can go in the engine with the physics fucking up, hence lots of dragon related glitches early on. That being said, you might be right.
I don’t know if I buy that line, tbh. I see they use basically the new iteration of skyrim’s engine. Skyrim had horses. I’m skeptical that this really couldn’t be done by creating a “horse” with different textures.
Apparently there are limits to the speed things can go in the engine with the physics fucking up, hence lots of dragon related glitches early on.
That being said, you might be right.