Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for some games to require an internet connection when the vast majority of activities they provide can be done in a single-player fashion. So I suspect Live Service Game to be less of a commitment to truly providing updated worthwhile content and more about DRM. Instead of imposing Denuvo or some other loathed 3rd party layer on your software, why not just require internet regardless of whether it brings value to customer?

What do you think about Live Service Games? Do you prefer them to traditional games that ship finished, with potential expansions and DLC to follow later?

  • dinckel@lemmy.world
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    10 months ago

    Unless it’s an MMO, or something like an online aRPG, the tag “live-service” immediately means that you’re fully expecting to release an unfinished game, collect your preorder money, get backlash for the game being unfinished garbage, and then release a few patches as a “Sorry we got caught” excuse.

    The days when you’d buy something, and you would know that is the final version of your software, have been over for a long time

    • lorty@lemmygrad.ml
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      10 months ago

      Even MMOs tend to be terrible live service games. This mode necessitates a good cadence of content (actual content, not stuff to buy) that most studios seem incapable of doing.

      • qarbone@lemmy.world
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        9 months ago

        In that scope, cromulent Early Access game seem like the poster child for live service games.

    • bionicjoey@lemmy.ca
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      10 months ago

      The days when you’d buy something, and you would know that is the final version of your software, have been over for a long time

      That sounds like a good thing to me. The real problem is that when buying a game, there are no guarantees about how finished it is.

      • dinckel@lemmy.world
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        10 months ago

        The point is that when you printed something on a disk, and had 0 capability of pushing patches down the road, you were forced to finish your product. Now it’s not the case, evidently

        • bionicjoey@lemmy.ca
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          10 months ago

          In theory yes, but in reality, plenty of games shipped unpolished in the physical media era.

          • Rhynoplaz@lemmy.world
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            10 months ago

            You are completely correct

            I’ve been playing a bunch of old NES and SNES games, and they all could use a few patches. Many are buggy as hell.

            They were still cranking out unfinished trash back then because the cover art and box description was all we had to go by. No refunds on opened games, your money was gone and you had no hope of it ever getting better.