- cross-posted to:
- starfield@lemmy.zip
- cross-posted to:
- starfield@lemmy.zip
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Evolution isn’t wrong. It’s not like Unreal Engine gets rewritten from scratch for each major version.
That’s not really a good metaphor for software.
Or maybe it is if you meant how many weird and inefficient things living creatures have because it was good enough. Think about that the next time you accidentally choke on nothing
https://en.m.wikipedia.org/wiki/Software_evolution
Exactly, people forget that most of the well known engines today are as old or older than Creation Engine, they’re all patched/upgraded as it fits, though Creation Engine has no apparent version numbers and it’s made by Bethesda so you get free internet points and a feeling of superiority for hating on the popular thing.
If you took these folks opinions as truth you’d think Bethesda games are massive flops that barely sell 10 copies and are a study case on how not to develop a game, but the real world is very different from the echo chamber…
Or the Source 2 engine, which is just a patched version of the Quake 1 engine.
Except unreal engine literally was rewritten from 3 to 4.
Which is, literally, not every major version. I didn’t say “all Unreal Engine versions are evolutionary steps over their predecessors”, I said “they don’t get rewritten from scratch for each major version”.
Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.
Evolution frequently discards baggage.
Bethesda just keep piling shit on top without doing any of the necessary groundwork to make it run well.
You can only reinvent the Bounding Box once. Epic is a better steward of technical debt. Bethesda doesn’t know what that is.
But with the optimization quality of current UE 5 games I’m quite pessimistic about the current trend of game development.