Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

  • Elderos@lemmings.world
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    1 year ago

    You’re getting downvote, but it is kinda fucked up that we all praise Steam, yet they are, along with other storefronts, taking a 30% revenue cut from every sales. There is a reason gamedevs are strangled for money. Unity’s move is tone deaf, but not only it can never realistically make up 30% of your gross, it only affects developers making over 1M per year.

    Not to excuse them, but if we’re to be outraged we should at least consider the whole problem.

    Anyway, I am sick of this system where all the money is funnelled by middle-men. It happens virtually everywhere and apparently it is catching up to the digital world too.

    • Kes@lemmy.blahaj.zone
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      1 year ago

      Unironically this is the one area where Epic Games is absolutely in the right. They have a 12% royalty on games sold on their platform and a 5% royalty on sales over $1 million for games made with Unreal Engine, with the UE royalty being waived entirely if it’s sold on the Epic Games store. They get a reasonable cut for maintaining one of the most powerful game engines and charge nearly a third of what Valve does for their storefront. If the Epic Store wasn’t so dog shit, they’d be an actual competitor to Valve

      • Elderos@lemmings.world
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        1 year ago

        You’d be crucified in most communities for pointing out something like that though. Brand loyalty and addiction to outrage is rampant with gamers and tech enthusiasts.