alphacyberranger@lemmy.world to Programmer Humor@programming.devEnglish · 1 year agoIt's a mass extinction eventlemmy.worldimagemessage-square94fedilinkarrow-up1346arrow-down1110
arrow-up1236arrow-down1imageIt's a mass extinction eventlemmy.worldalphacyberranger@lemmy.world to Programmer Humor@programming.devEnglish · 1 year agomessage-square94fedilink
minus-squarefunkless_eck@sh.itjust.workslinkfedilinkarrow-up4·1 year agowe could hang ourselves instead… we’d get an erection.
minus-squareHolyDuckTurtle@kbin.sociallinkfedilinkarrow-up3·1 year agoI hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
minus-squarejmcs@discuss.tchncs.delinkfedilinkarrow-up6·1 year agoC# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
minus-squareAshLassay@kbin.sociallinkfedilinkarrow-up3·1 year agoAlso currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
no love for godot?
we could hang ourselves instead… we’d get an erection.
I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
C# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET