stopthatgirl7@kbin.social to Technology@lemmy.world · 10 months agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square39fedilinkarrow-up1199arrow-down14file-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanstechnews@radiation.party
arrow-up1195arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7@kbin.social to Technology@lemmy.world · 10 months agomessage-square39fedilinkfile-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanstechnews@radiation.party
minus-squarePlexSheep@feddit.delinkfedilinkEnglisharrow-up5·10 months agoGood reason to just use godot
minus-squareJaysyn@kbin.sociallinkfedilinkarrow-up2arrow-down1·10 months agoI think the only reason not to use Godot now is console support.
minus-squarejcg@lemmy.worldlinkfedilinkEnglisharrow-up1·10 months agoGodot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.
Good reason to just use godot
I think the only reason not to use Godot now is console support.
Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.